换装区
物体结构
物体效果
代码示例
typescript
@Component
export default class TriggerControl extends Script {
/** 当脚本被实例后,会在第一帧更新前调用此函数 */
protected async onStart() {
//服务端不做任何事
if (SystemUtil.isServer()) {
return;
}
//以下为客户端逻辑
//获取当前脚本所挂载的触发器
const trigger = this.gameObject as Trigger;
//进入触发区域
trigger.onEnter.add(() => {
//角色加载捏人数据,捏人数据请看:https://learning.ark.online/main-course/programming-scripting/character-editor.html
Player.localPlayer.character.setDescription(["A96C75BB40732293D69B42AEA93F6011"]);
});
}
}
@Component
export default class TriggerControl extends Script {
/** 当脚本被实例后,会在第一帧更新前调用此函数 */
protected async onStart() {
//服务端不做任何事
if (SystemUtil.isServer()) {
return;
}
//以下为客户端逻辑
//获取当前脚本所挂载的触发器
const trigger = this.gameObject as Trigger;
//进入触发区域
trigger.onEnter.add(() => {
//角色加载捏人数据,捏人数据请看:https://learning.ark.online/main-course/programming-scripting/character-editor.html
Player.localPlayer.character.setDescription(["A96C75BB40732293D69B42AEA93F6011"]);
});
}
}