换装区 
物体结构 

物体效果 

代码示例 
typescript
@Component
export default class TriggerControl extends Script {
    /** 当脚本被实例后,会在第一帧更新前调用此函数 */
    protected async onStart() {
        //服务端不做任何事
        if (SystemUtil.isServer()) {
            return;
        }
        //以下为客户端逻辑
        //获取当前脚本所挂载的触发器
        const trigger = this.gameObject as Trigger;
        //进入触发区域
        trigger.onEnter.add(() => {
            //角色加载捏人数据,捏人数据请看:https://learning.ark.online/main-course/programming-scripting/character-editor.html
            Player.localPlayer.character.setDescription(["A96C75BB40732293D69B42AEA93F6011"]);
        });
    }
}@Component
export default class TriggerControl extends Script {
    /** 当脚本被实例后,会在第一帧更新前调用此函数 */
    protected async onStart() {
        //服务端不做任何事
        if (SystemUtil.isServer()) {
            return;
        }
        //以下为客户端逻辑
        //获取当前脚本所挂载的触发器
        const trigger = this.gameObject as Trigger;
        //进入触发区域
        trigger.onEnter.add(() => {
            //角色加载捏人数据,捏人数据请看:https://learning.ark.online/main-course/programming-scripting/character-editor.html
            Player.localPlayer.character.setDescription(["A96C75BB40732293D69B42AEA93F6011"]);
        });
    }
}